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Turn Order Games

Emergent Haunting 46/286 (Outlaws of Thunder Junction)

Emergent Haunting 46/286 (Outlaws of Thunder Junction)

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Condition
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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